My upstairs neighbour stopped stomping
around like a giant toddler just before my alarm was set to go off this
morning. He or she has remained quiet since. It's ironic one of the things I
studied yesterday for the test I need to take to-day is the importance of
getting between six and nine hours of sleep.
Most of the information in this health
class so far has been like that--common knowledge health trivia, like the prevalence
of heart disease in the U.S.
and the fact that smoking has been linked to cancer. I've tried to read the
book but it's like doing a colouring book or trying to amuse myself by putting
different shaped blocks through the properly shaped holes on a plastic cube. I
also did some reading and homework for my anthropology class even though
there's no class on Friday. I'm not sure why--it's Valentine's Day but that
couldn't possibly be a school holiday now, could it?
I spent the evening with video games, some
Guild Wars 2 and Skyrim. I watched some
footage from the Elder Scrolls Online beta which took place
over the weekend--Tim has been playing it though I didn't have a chance to drop
by his place and see it. From what he says and what I've seen it's looking
pretty impressive. If only it wasn't going to be subscription based.
Mostly, though, yesterday I played TIE
Fighter, a game which turns twenty this year. It's funny
how difficult it is to get an old game working on a new computer--I had to install
some patch that made the game stop needing a twenty year old version of DirectX
to function. I seem to have gotten it working mostly fine now except I can't
figure out how to get it to run in its proper resolution--it stretches to fit
my widescreen monitor. It was made in a time when apparently no-one dreamt of
the possibility of monitors getting more rectangular so it just automatically
fills a screen. I can't seem to convince it to run in a window, either.
Even with the distortion on the 3D game, I
still compulsively played the first two combat training missions. This was one
of the great video game loves of my young life, TIE Fighter.
The premise is that you're a pilot for the Galactic Empire in the period
between The Empire Strikes Back and Return of the
Jedi--you start with a regular unshielded fighter and you gain access
to better ships as you advance through the ranks. There's such a wonderful
immersion to it--the controls for the crafts are believably complex, requiring you
to balance your power supply between lasers, engines, and shields (when you
have them). If some faster craft is getting away from you, you can catch up to
them by diverting power from your lasers though you may not have anything to
shoot them with right away when you catch up to them. That's a simplified
scenario of the kind of decision making that goes on in a mission--you also
need to worry about craft you're protecting, the enemy deploys X-Wings to run
interference while slow moving Y-Wings go on bombing runs. And there are more
complex strategies than that.
The game got great reviews from most of the
magazines at the time, PC Gamer naming it #1 game of all
time through several annual lists. It's strange how the world of video games
works, though. One could see a movie everyone loved in the 90s being enjoyable
now but people don't tend to think of games that way--technology gives them a
shelf life. But even though TIE Fighter's graphics are
clunky by to-day's standards, the freedom of its gameplay remains
extraordinary. There's none of the artificial handholding you see in a lot of
modern games--everything you do or see within the game is something a TIE
Fighter pilot would actually be able to do or see.
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